These are mechanical guidelines for handling Fortune Mastery in play:Establishing Fortune Bonds
At the start of play, Fortune Masters may bond to one of the cards from the Fortune Deck for each point of Magic they purchase during Hero Creation. (Alternately they may choose to use a point to strengthen a bond already purchased—see the next section of these guidelines for more on strengthening bonds.) Players may not place more than 7 points into their Magic score, nor may they choose to bond to the Usurper card. However, player expenditures on Magic are not linked to the Element scores (as is the case in the standard Everway
rules). A starting Fortune Master may have a Magic score higher than any of her Element scores.
Heroes may raise their Magic scores and bond to more Fortunes as a result of in-game activity (e.g., earning a Boon that gives them another point of Magic).Strengthening Fortune Bonds
Fortune Masters can choose to strengthen an existing Fortune bond in lieu of acquiring a new Fortune. Doing so gives them a more powerful connection to the Fortune, one that allows for greater invocations. In game terms, a strengthened bond allows a Fortune Master to increase the scope, duration, and potency of her effects.Single-bond FortunesScope:
Up to a house's worth of people (or a target no larger in size than a single house).Duration:
Up to a day (24 straight hours).Potency:
Cause/heal a bad wound.Double-bond FortunesScope:
Up to a village's worth of people (or a target no larger in size than a single village).Duration:
Up to a season (approximately 3 months).Potency:
Cause/heal a disabling wound.Triple-bond FortunesScope:
Up to a city's worth of people (or a target no larger in size than a single city).Duration:
Up to a year (or a year and a day, if you're feeling particularly mythical).Potency:
Cause/heal a mortal wound.Quadruple-bond FortunesScope:
Up to a realm's worth of people (or a target no larger in size than a single realm).Duration:
Up to a century (e.g., the bad fairy's curse on Sleeping Beauty and her kingdom).Potency:
There are no records of Fortune Masters with quintuple-bond Fortunes, Fortunes capable of permanently affecting entire spheres. Some sages say that establishing five bonds with a Fortune is impossible, that such a level of connection would result in the annihilation of the Fortune Master making the attempt. They argue that eternal, sphere-wide magics are the jealously-guarded province of the Eight Great Gods—or that the Wheel of Fortune's motion can only be arrested for so long. Other sages say that the lack of positive evidence for quintuple bonds is no reason to believe in their impossibility. It's simply the case that no one has yet managed to turn the trick.
During Hero Creation, players of Fortune Masters can only strengthen each of their single-bond Fortunes once (i.e., can only begin the campaign with single and double-bond Fortunes). Triple and quadruple-bond Fortunes are much rarer and have to be earned through play.Invoking Fortune Bonds
No ritual is required to invoke a Fortune Bond. The Fortune Master wishing to do so only needs to spend a minute or so concentrating on the effect she hopes to achieve. (Note that interrupting a Fortune Master in the midst of an invocation and spoiling the casting is thus possible.) Once the Fortune Master has finishing concentrating, the invocation takes effect.
Effects must be based on the Fortune in question. They can be literal (e.g., using the Lion to change into the shape of a lion) or metaphorical (e.g., using the Lion to give a cowardly soldier courage). Fortune Masters may invoke their Fortunes in either upright or reversed aspects (e.g., using the Lion's reversed meaning of "Weakness" to incapacitate a enemy). An effect's scope, duration, and potency vary in accordance with the strength of the invoking Fortune Master's bond with the invoked Fortune (for specifics on scope, duration, and potency, see the previous section of these guidelines).
Targets of Fortune Mastery may attempt to resist its effects via Karma, Drama, and (in a few specific instances) Fortune. Although there will be situations when Air and Fire are relevant, a target usually defends against a Fortune with his Earth score (for physical effects) or his Water score (for mental/spiritual effects). The strength of the Fortune Master's effect is determined according to this formula: Fire + (number of bonds in Fortune)
. Example: a Fortune Master with Fire 4 and a double bond to Summer (energy vs. exhaustion) has an effective Fire score of 6 when attempting to put a group of bandits to sleep. In some special cases (those where intricacy and complexity of effect are more important than raw mystical force), the Master's Air score may be substituted for her Fire score. Fortune Masters who use a Fortune to resist the effects of other Fortune Masters may add (number of bonds in Fortune)
to the relevant defensive Element. Example: a Fortune Master with Earth 3 and a triple bond to Death (change vs. stasis) resists attempts to alter his form with an effective Earth score of 6. Conflicts between 2 competing effects of the same strength should be resolved by Drama or Fortune.
The invocation of Fortunes is arduous work. According to the Invocation Chart
, a Fortune Mage must have a Magic score of at least 7 before she can invoke a single-bond Fortune without acquiring any fatigue. (Higher minimum scores are necessary for fatigue-free invocation of multiple-bond Fortunes.)
There are 4 levels of fatigue:Exhausted
An exhausted Fortune Master cannot invoke any Fortunes. She is barely conscious: any activity more strenuous than talking will knock her out. It takes 8 hours of uninterrupted rest (e.g., a good night's sleep) for a Fortune Master with Earth 3 to recover from being "exhausted."Tired
A tired Fortune Master cannot invoke any Fortunes. However, she can engage in mild physical activity (e.g., walking) without penalty. Any action more strenuous than that will move her up a level of fatigue to "exhausted." It takes 4 hours of uninterrupted rest (e.g, a watch) for a Fortune Master with Earth 3 to recover from being "tired."Winded
A winded Fortune Master cannot invoke any Fortunes. However, she can engage in moderate physical activity (e.g., jogging) without penalty. Any action more strenuous than that will move her up a level of fatigue to "tired." It takes 2 hours of uninterrupted rest (e.g., a catnap) for a Fortune Master with Earth 3 to recover from being "winded."Fresh
A fresh Fortune Master can invoke any of her Fortunes. Moreover she has no limits on her physical activity.
Fortune Masters with Earth scores above 3 will recover more quickly; those with Earth scores below 3 will recover more slowly.Combining Fortune Bonds
Fortune Masters can come together in groups known as "decks," combining their Fortunes to create complex effects beyond the ability of any single member of the group. For example, one deck of Masters might combine the Dragon upright (cunning), Eagle reversed (thoughtlessness), and Trickery upright (deceit) Fortunes to produce a nearly foolproof illusion, while another deck could use the Defender upright (safety), Fearing Shadows upright (unnecessary fear), and Griffin upright (valor) Fortunes to ward a kingdom by conjuring up an enchanted wall that frightens foes and heartens allies.
Combination has a few extra rules: each Fortune Master in a deck can only contribute 1 Fortune to the overall effort (i.e., individual Masters can channel only 1 Fortune at a time), each Master must contribute a different Fortune (i.e., multiple invocations of the same Fortune in the same effect and place are impossible), and each effect is only as powerful as its weakest component (i.e., the weakest bond in the effect determines its overall scope, duration, and potency). Combination also requires more concentration than simple invocation (several additional minutes' worth, proving even more opportunities for interruption) as well as physical contact between all of the Masters involved in the invocation (breaking this contact is another way to break the spell).
In addition, combination is more exhausting than regular invocation. According to the Combination Chart
, a Fortune Master must have a Magic score of 10 before she can add a Fortune to a deck's effect without acquiring any fatigue. (Higher minimum scores are necessary for fatigue-free combination of multiple-bond Fortunes.)